One of the lovely things about Paizo and the Pathfinder game is that there is a vast library of campaigns and adventure paths available, all of them open to a little tweaking here and there… and almost all of them ones that I’m willing to run, though sometimes there’s more adaptation involved than I’m going to get done quickly. I’m not going to list every one, but these are the APs that I’m able to get up and running pretty much any time. Some of these are included in other games I have listed, but the adventure path is available all on its own as well.
| Adventure Path | Level Range | Quick Description |
|---|---|---|
| Stolen Fate | 11-20 | Two different cabals seek to break the flow of destiny itself, possibly undoing the very concept of free will. Can your characters collect the pieces of the artifact meant to do this, and keep prophecy from becoming the only force that matters? |
| Kingmaker | 1-20 | Recruited to establish settlements in the wilderness of the Shining Kingdoms, how will your characters shape the world as it tries to push back against them? The original TTRPG that became the game from Owlbear! |
| Revenge of the Runelords | 11-20 | The final (for now) segment of the Runelords Saga, a series of adventure paths covering the attempts of seven of Golarion’s most powerful wizards to find their way back from failed efforts to avoid disaster and get back to the pressing business of conquering the world! (Rise and Return are also available, but require a bit more work to convert into Foundry). |
| Abomination Vault | 1-10 | |
| Triumph of the Tusk | 1-10 | It’s the rainy season in Belkzen, the orc lands, and the Flood Truce has begun. When the truce is broken by the very dead, can your group of orcs and diplomats save Belkzen, and prevent the dead from conquering the living? |
| Seven Dooms for Sandpoint | 4-10 | The town of Sandpoint has a lengthy history of tragedy and monstrous schemes – and now, it is threatened by seven different efforts to tear it down brick by brick! Can you become the new Heroes of Sandpoint, and save the town? |
| Iron Gods | 1-20 | In the land of Numeria, alien technology exists alongside magic – and now, as new forms awaken, they blend in strange ways that birth the Iron Gods! Converted from Pathfinder First Edition |
| Strange Aeons | 1-20 | You wake up in a cell beneath a collapsing insane asylum, with no memory of who you are or why you’re here. And things only go downhill from there. A Lovecraftian mystery blending high fantasy and cosmic horror. Converted from Pathfinder First Edition |
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